From around 1970 to 1990, arcade games and gaming consoles had to render graphics within limited resolutions due to memory and CPU constraints.
Born during this era, "pixel art" became an art form that achieved visual clarity, aesthetics, and compact data sizes all at once.
This work utilizes a compact monitor measuring 128 pixels by 64 pixels to loop animations of water, including waves, waterfalls, and low tides.
The visuals are displayed using an Arduino Mega microcontroller board, programmed with a script that illuminates each pixel frame by frame.